Quest ID Also, I can't leave the chamber the sword is in due to the door being locked and requiring a key to open it. The following empty quest stages were omitted from the table: 0, 1, 200, 400, 450. This is because the beacon is in an area you do not have access to yet, such as. And you shall be its herald. A foul darkness has seeped into my temple. But the token of my truth lies buried in the ruins of my once great temple, now tainted by a profane darkness skittering within. It can be crafted at any forge and requires the steel smithing perk. I have entered Kilkreath Ruins, destroyed Malkoran, and retrieved the artifact. Upon entering, there is a desecrated corpse on the first flight of stairs. At the very top there is a door that requires a key. The room with the third pedestal has several more shades (one immediately by the entrance). Another method is, when finishing the dialogue with Meridia and beginning to fall, to immediately save the game. The balcony contains an expert-locked chest with leveled loot. She wants it destroyed, and will direct the Dragonborn to the shrine. 3. Good....and have you ever bothered to return to the Kilkreath Ruins afterwards? The Break of Dawn is a simple and unique quest which rewards you with one of the most beautiful swords in the game. When all is said and done, Meridia will speak: "It is done. Malkoran with his servants in the final chamber. Type Hi I really hope this has happened to someone else, because so far i've searched numerous forums and cant find a solution. Walk towards Meridia as soon as she has lifted you into the sky, thereby dropping onto the area at the base of the statue instead of a longer drop further back. Mace Of Molag Bal Then The Break of Dawn is a must-do for sword-lovers and those who want a break from the main quest of the game. Take your favorite fandoms with you and never miss a beat. If The Elder Scrolls V: Dragonborn has been completed, the Bend Will shout can be targeted directly at Malkoran as the Dragonborn walks into the chamber. A desecrated corpse lies in the doorway, and the room contains a chest with minor loot. It is my first play through of the game, and I recently beat alduiin. Although the beacon will spawn in a specific location, that location will be changed the first time you enter an area that has a boss container after you reach level 12. The shade just floats there, preventing the completion of the quest. Once activated, the beam of light drains both health and magicka if the Dragonborn steps into its path. Guide this light through my temple and its doors will open.". It can be crafted at any forge and requires the steel smithing perk. You need to land on the upper area of her pedestal. Dismissing the follower or telling them to wait outside the door before engaging Malkoran should work, but the battle will be more difficult. Once inside the Kilkreath Temple, the profane darkness is palpable everywhere as a thick, black fog oozes through the corridors and a burned desecrated corpse welcomes you. Upon reaching level 12, the Dragonborn will find Meridia's Beacon in a random chest anywhere in Skyrim. There are two ways to begin the journey towards becoming her champion: either find Meridia's Beacon or find the shrine. Meridia will command you to find a beacon for her. While the shrines for most other Daedric Princes in Skyrim have been hidden away in remote areas, Meridia has been given an accessible and fully intact shrine with a temple underneath. Part 1 of "The Break of Dawn" Daedra side-quest for the Daedric Goddess Meridia. And you shall be its herald. Before entering the next hallway, there is a tripwire around the corner to the left that sets off some swinging axes. Return to my figure on Mount Kilkreath, and I shall make you the instrument of my cleansing light.". Throughout the entire interior there are an abundance of them, each one with a handsome amount of coin, which makes this quest very profitable (between 3000 and 5000 is available). The defiler is defeated. The Dragonborn will fall to their death, but upon the game reloading, will be saved in time as originally intended. If he is killed fast enough, Malkoran's Shade will emerge but still be under the effect of Bend Will, so it can be hit without fear of retaliation. There were additional lines recorded if you had found and acquired the Beacon, lost it, and then found it again. Meridia will teleport you outside the temple for your final dialog with her, and at the end she will deposit you on the platform in front of her statue. The door is trapped, but the trap can be disarmed. This quest is started in one of two ways: "A new supplicant approaches. Activating the pedestal at the top of the wooden ramp opens a door on that same level to the east. This can be avoided by ensuring that the Dragonborn does not move at all during any point of the cutscene. Loot the room before you retrieve the sword, as you will be transported outside as soon as you take it. She describes a necromancer named Malkoran planning to raise the dead of Skyrim to wage war on the living, using the energy of a powerful artifact in her shadow-filled shrine. Killing Malkoran in the hallway before the chamber and/or while he is paralyzed may cause his ghost to fail to spawn, making it impossible to finish the quest. This is usually the case with quests that have multiple possible outcomes or quests where certain tasks may be done in any order. Dispose of them and enter the next chamber, then activate the pedestal to direct Meridia's light further into the depths of the ruin. Meridia speaks with the Dragonborn high in the heavens. The Dragonborn will be stuck in the sky, thus leaving the quest unable to be completed. You need to be level 12 or higher before you can attempt The Break of Dawn. The road to the southwest is a good choice. Quickly realising i was still weak from defeating his corporeal form, i hid behind a pillar to use a heal potion. You are now in a room with stairs leading up on both sides. Meridia has commanded me to enter Kilkreath Ruins, destroy Malkoran, and retrieve the artifact Dawnbreaker. “The Break of Dawn” is a Daedric Quest in The Elder Scrolls V: Skyrim This quest is available after the Dragonborn reaches Level 12. Follow the tunnel until you see a chest, then take a left and enter yet another huge chamber with multiple paths and levels. This will open the east door behind you. Any followers you may have will remain inside the temple. Backtrack to the intersection and make a running jump to the pedestal. Dawnbreaker Mace Of Molag Bal Alternatively, it is possible to end the dialogue with Meridia and sprint in the direction of the river. Thanks! Recently, a foul darkness desecrated the temple and as such, Meridia is looking for a new champion. I am stuck in the temple/ruins in a large room with an upper level of bridges in cages. The shades' strategy is to get behind the Dragonborn before attacking, but a follower or, with a high enough Conjuration skill, one or two summons can be helpful, especially an essential characters. (technically there are 2 doors, but I'm sure the single key can open both doors.) A quick way to get the upper hand is by using a bow, Beast Form or Vampire Lord form to kill Malkoran off first, and to then move back up the steps sniping the shades. When the Dragonborn is lifted to the sky during both times, they are supposed to be talking to Meridia (before entering the temple or after acquiring the sword). Take Dawnbreaker from its pedestal." This mod adds a new silver weapon to the game called "Break of Dawn", which is lightly inspired by the Dawnguard weapons, but is completely standalone. You can obtain a duplicate Dawnbreaker by knocking it off of its pedestal with an area-of-effect spell during the battle with Malkoran. Prerequisite The Dragonborn is then whisked into the clouds where a glowing orb of Meridia's light appears. Proceed through the first corridor and notice the locked door on your left. When you again appear outside, your follower should have rejoined you. So much for the constancy of mortals, their crafts and their hearts. Restore to me my beacon, that I might guide you toward your destiny.". Meridia's Beacon returned to its pedestal. Take the mighty Dawnbreaker and with it purge corruption from the dark corners of the world. Skip through the dialogue with her and you will be able to adjust your position before the fall begins. Sometimes, when you return Meridia's beacon it will appear on the pedestal, but the Beacon will stay in your inventory forever. Worse still, he uses the power stored within my own token to fuel his foul deeds. Level 12 Retry from a savegame, or simply wait for the paralysis to wear off before landing the final blow. The quest log after completing the quest will read "...and retrieved the artifact, While being lifted in the air at the shrine, the view of Skyrim's landscape is impressive, as, This quest is an excellent way to acquire a lot of gold quickly, as the desecrated corpses will usually have between 50 and 100 gold on each of them. The western one leads to a potion on a weight sensitive plate, the eastern one leads to a tunnel. When you follow the light, however, enemies will start to emerge. Some stages may therefore repeat objectives seen in other stages. Unfortunately, it also ceases to take damage, preventing the quest to be completed. Dark shadows called corrupted shades will attack in hordes, trying to prevent you from bringing light to the temple. Choose the polite answer and you will get the polite final words from Meridia: "May the light of certitude guide your efforts. To get them back quickly, go to the door of the temple, enter it, and exit again. (Going through the Dungeon can be avoided by walking right of the Statue and going through the entrance to the second part of the Dungeon, to Malkoran's ritual.). If you have finished the Dark Brotherhood quest line, the quest marker can appear where the boss chest was in the Dawnstar Sanctuary, but the chest will have disappeared. Through the doors and down more stairs, Malkoran can be seen performing some sort of ritual. A darkness that you will destroy. There is a strong poison of Paralysis on the floor in the altar room, off to the right when facing the altar. After jumping back over, a ramp leads to good treasure in the northwest corner. Up the stairs is a door that leads to the Kilkreath Ruins. The light will now point in a northern direction, so follow it to find an arcane enchanter and a locked door, once again giving access to a room with minor loot. He is protected by six corrupted shades and is a strong opponent who uses frost spells from a distance, so use the columns to your advantage. At the top of the stairs is yet another door that needs a key, so go ahead and activate the first pedestal. But this is my temple, and it responds to my decree. 1. But the token of my truth lies buried in the ruins of my once great temple, now tainted by a profane darkness skittering within. When you finally retrieve the powerful sword, everything will turn into light and you will find yourself high above Skyrim once again, facing Meridia: "Malkoran is vanquished. As the Beacon is a quest item, this dialogue will not be heard under normal conditions. If the Dragonborn stands in the doorway to the chamber, the ally will stand behind them making it impossible for the shades to get around. Besides dealing ten points of fire damage on every strike, Dawnbreaker has a chance to … Break of dawn quest key. 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