Raising levels and raising hell are the two favorite activities of the average PC gamer, according to the, The top paid gamers prove it – the wealthiest play, Almost half of all developers are currently working on. Strategy games come third with 7%. Last year (2018) 9050 new games were released on Steam alone. The March 2020 survey shows that video gamers in the United States reported that they spent 45% more time playing video games amid the quarantine than in the previous week. Only 9% of the respondents of this survey said their next project would include paid-item crates. There are sections of the game where New York is visible. Let’s look at the numbers  – 13% play role-playing games and roughly the same number of people enjoy shooters. With Steam’s database now featuring as many as 28,977 games, gamers have plenty of options. #3 is League of Legends by Riot Games with $1.5 billion as well. Most women still prefer to spend their money elsewhere. In terms of individual countries, China is leading the way, followed closely by the USA. Search industry reports, statistics & slideshows. A small increase, though definitely noteworthy, especially when taking into account the increased number of free-to-play games. Asia’s gamers were responsible for 62% of this enormous amount. What was once a simple pastime for a young consumer base in the country had undergone a considerable change of profile by 2019. Thank you Mario! (Capcom Annual Report, page 44, 2017), A 12.5% increase in PC and console additional game content revenue is expected in 2018 from 2015. The packaged market value in 2018 amounted to 10.9 billion U.S. dollars, down from 11.2 billion a year earlier. Related Rankings: Top 20 Countries/Markets by Smartphone Users Top 25 Public Companies by Game Revenue. Like Nintendo WII but way cooler. According to statistics about video games, five of the Sony’s series of PlayStation gaming consoles rank among the top ten consoles with the highest sales in history. Tom Clancy’s Ghost Recon’s release date was in 2001. 43+ Out of This World Video Games Industry Statistics in 2020, The journey today will take us to the home of, Today we’ll find out more about this industry, thanks to some of the most fantastic, It could also have a massive impact on our lives. EA’s game even correctly predicted how the Patriots will go on to score their last touchdown. (Capcom Annual Report, page 44, 2017), The DLC market value increased by 121% in 7 years. In this section, we will be looking at some of the most recent console gaming and PC gaming stats. Pretty big number in absolute terms but not really impressive when you consider the industry as a whole. Nothing is more badass than treating a woman with respect! Japan comes in at a respectable third place, and then numbers drop dramatically as South Korea, Germany, and the UK follow up. After that, the world moved on to WAP (Wireless Application Protocol) games. Get information on every console game product released since 2000, every PC game since 2006, and support for mobile and online/social titles. , Russia sent troops to protect South Ossetia from the Georgian army. Reports show China to be the largest market for mobile gamers. Speaking of companies, we can’t ignore the financial aspect of the gaming industry. 48% of participants in vital employee development programs are female. Video games impact people’s lives in meaningful ways beyond the intrinsic joy of play. The video game statistics in the United States of America indicate something weirdly curious. Even if you build a gaming PC for 600 dollars, you’re going to save a ton of money on games, not to mention the Steam service itself is free. In 2019, console gaming had a market share of 30% (45.3 billion), just behind mobile gaming. Seven years after the game’s release – in. If you’ve ever reloaded your weapon at 4 a.m. while rubbing your red eyes, hoping your enemy is out of bullets. Drinking alone’s as bad as shitting in company. Published by Christina Gough, Dec 3, 2020 This statistic contains data on the total retail revenue of the U.S. video game industry. 2018 was a record-breaking year for our industry, with total video game sales exceeding $43.4 billion. 1. In 2016, the US video gaming market value was $17.68 billion. (Source: GDC, State of the Game industry 2019). Still, every once in a while a diamond appears out of the dirt. Were you surprised to find out that the gaming industry has the largest market size, outstripping cinema and music? Alright, now that we looked at these stunning statistics about the video game industry, we can conclude that video games have helped shape our society, for better or for worse. Interestingly, this year’s survey shows that people over 65 (46% men and 63% women) … 1.5 billion gamers are in the Asia-Pacific region. This period coinc… 75% of Americans have at least one gamer in their household. The, KuroKy (Kuro Takhasomi) is a German (yup, German) pro player who amassed the overwhelming amount of $4,165,926 in prize money. For instance, I see a lot of articles that talk about the male/female percentages of video gamers and they look roughly the same, but I can’t seem to find info on specifically pc gaming that’s not behind a paywall. WePC. There, your entire body is the game controller. That value could rise to, respectively, the industry is expected to. In the world video gaming industry, part of the much larger media and entertainment industry, mobile and online gaming formats are fueling the market, with customers taking advantage of wider, faster and more mobile internet access. This doesn’t come as a surprise, considering the prices on, , just behind mobile gaming. Therefore it’s safe to say games rule the entertainment business. The video games industry is growing, and it is doing so at a rapid pace, as shown by various gaming statistics. I admittedly skimmed the article and did a couple finds, but I’m wondering if you drill into the data far enough to get demographics (both individual (gender/ethnicity) and geographic (location) for pc gamers only? Game development studios are well-aware of this fact. In fact, the DLC market value increased by 121% between 2010 – 2017, and this trend is predicted to continue to rise. This indicates a 9.3% year-on-year growth from the figures recorded in 2019 ($152.1 billion). Games industry Add to myFT. The Dota 2 player ranks at #10 in the wealthiest gamers chart. Over the last decade, we have seen a clear upwards trend in sales of DLC in video games. If you don’t, I bet you know some people who match colorful candies (or something else) from time to time. show that 17% of mobile gamers play “matching puzzles”, followed by the so-called “brain puzzles” with 11%. Have you seen the movie Gamer? By the way, if you didn’t know – out of every dollar you spend on Steam, 30 cents go to Valve’s vault. Almost half say it helps their family spend more time together. Out of the 24% playing on their PC, 3% played browser games. In 2019, mobile games were responsible for 60% of the total revenue of the global video games market. “No gods or kings. Impressive as they are, who is the main factor behind these stats? “Snake” from Nokia in 1997 helped to kickstart the era of mobile games (although they were others before it). Like Nintendo WII but way cooler. 2.4 Billion People Globally Expected to Play Mobile Games in 2019. In 2018, the total value of the video … The. The research indicates a 10% rise in revenue in 2018. 3 minute read 08 July 2020 Chris Arkenberg United States. E-wallets are gaining support: … Some of the big companies aim to “enforce” gender equality by hiring more women. of US gamers are women. Americans spend an average of seven hours a week playing with others online and six more hours playing with others in person. These stats are unbelievable. Industry Products and Services. How? Like, for real. https://fortunly.com/statistics/video-game-industry-statistics If you’ve ever reloaded your weapon at 4 a.m. while rubbing your red eyes, hoping your enemy is out of bullets – you’ll know what I mean. In 2014, there were just 1.82 billion video gamers, and by 2018, that number had risen to 2.2 billion. “Nothing is more badass than treating a woman with respect!” – Mr. Torgue, Borderlands 2. This will result in an expected market volume of $100.56 billion by 2024. Strategy games come third with 7%. VR is a whole new experience of gaming. Doom 2 features a map called “Nirvana”. The publisher-owned storefronts like Battle.net, however, account for only, Gaming is HUUUUUGEEEE. Video Games in the UK industry outlook (2019-2024) poll Average industry growth 2019-2024: x.x lock Purchase this report or a membership to unlock the average company profit margin for this industry. Programmers create the code that converts those designs into instructions video game systems can read. Today, that figure has risen beyond the $150 billion mark. 39 years old is average age of most frequent game purchaser. The publisher-owned storefronts like Battle.net, however, account for only 18% of sales. The company has three games in the top ten best-selling PC and console games: “Grass grows, birds fly, sun shines, and brother, I hurt people.” – The Scout, Team Fortress 2. For many people, COVID-19 lockdowns … With a 95/100, Persona 5 Royal took the best game of 2020 title. Only man.” – Andrew Ryan, Bioshock. Like, for real. Follow me on Twitter @DeyanGeorgiev87, 17+ Burglary Statistics That Will Shock You in 2021, 27 Astonishing Robotics Industry Statistics You Should Know in 2020. Therefore it’s safe to say games rule the entertainment business. Around 11% of all gamers are actually over 50 years old. Super Bowl XLIX – New England Patriots: 28; Seattle Seahawks: 24. Almost 38% worked on a mobile game for smartphones and tablets. surpasses every other entertainment industry. In 2004, the worldwide industry generated more than $25.4 billion.Over a decade before, the US retail video game market was worth $7 billion (1994) and $4.7 billion (1990) before that. The Asia-Pacific region had the most remarkable growth in 2018 – 16.8% YoY with $71.4 billion in revenue. After that, the world moved on to. You’ll be able to purchase in-game currency in 22% of the upcoming free-to-play games. The main game to blame is Fortnite, which drastically increased the free-to-play console games with its 458% growth year-on-year. EA games simulations often come close to the correct result, but the one from 2015 just took it too far. Activision Blizzard’s shooters also performed great last year. Mobile Gaming. That’s nearly two times the entire population of the US. Always with a few chargers and a couple of gadgets in the backpack. Measure consumers’ video game acquisition habits in all forms and across all platforms, and see how retail, digital, free gaming, and … I’m off to spray some bullets. Social networking sites such as Facebook have been crucial in promoting video games over the internet. Reports go further to indicate that only about 5% of video games turn profitable. The twin towers don’t exist in the game because of memory limitations. Males purchase more games than females –. 67% of households in the United States play video games at some point during the day. When it comes to consoles, Sony is still managing to beat Microsoft in terms of game development focus with 25% of developers focusing on the PS4 over 23% on the Xbox One. Everyone either plays or knows somebody who is a gamer. While the DLC Market forecasted to be worth $28.9 Billion by 2021, PC is still the most popular platform for game developers with 56% developing games for the platform in 2020. is a whole new experience of gaming. Reports show that the video game industry revenue was $78.61 billion in 2017. Add ... Video game platform valued at $29.5bn had initially sought traditional IPO process . Video game industry trends during the COVID-19 pandemic. According to video games statistics for 2020, the total units of PC and all-in-one virtual reality headsets on sales could exceed 60 million units by 2025. 47% of game developers sell their games on Steam. It got sold to Microsoft for $2.5 billion in 2014 and is now available on a wide variety of devices. This is mainly due to the rise in console games within the last two years with PlayStation with Nintendo rolling out their newest versions soon. The statistics below will show you the video game industry as a whole. It could also have a massive impact on our lives. Industries. Males purchase more games than females – 61% vs 39%. Growing awareness in parents … The developers explained in-game why the towers were missing. Just for comparison, the global movie production and distribution industry reached revenue of $136 billion in 2018. All this revenue comes from just, The total free-to-play game market in 2018 was worth. Increasing consumer disposable incomes and standards of living are also enhancing the video game market. of gamers say video games help them connect with their friends. 39% of the respondents didn’t work on a mobile game at all. Almost half say it helps their family spend more time together. Alright, now that we looked at these stunning. If you have ever experienced a virtual reality game before, then you would agree that the experience is comparable to none. According to market statistics, the percentage points of pc gamers vs console ones were 24% and 25% respectively in 2018. However, substantial development in the gaming industry only began in, helped to kickstart the era of mobile games (although they were others before it). You’ll see. Now we’ll break it down by segments. 15% of the companies have “2 to 5” employees. Hi Scott, Nothing is true, everything is permitted. Everyone’s favorite plumber comes in second with a much lower $30.25 Billion followed by Call of Duty with $17 Billion.Sources: TitleMax,Statista, ESA, Metacriti, Biggest selling video game franchises of all time, Genre breakdown of video game sales in the US (2018). And the. Deus EX was released 19 years ago – in 2000. Customer Support. . Oculus Rift comes second with 30%, followed by Sony’s PlayStation VR with 13%. Exchanges are facilitated through credit and debit card transactions. Market Research > Media and Entertainment > Video Game Market Trends > Video Game Industry 2021 - Japan Market Research & Statistics; Video Game Industry 2021 - Japan Market Research & Statistics. First of all, China has approximately 600 million gamers. However, substantial development in the gaming industry only began in 1970 with the introduction of arcade games, and then PONG, down to console games such as Magnavox Odyssey and Space Invaders in the later years of the ’70s. But our Princess is in another castle! Almost perfect gender equality in the US. The total income in this segment exploded from about $200 million to $460 million. We are more than happy for you to quote this data, just please mention Newzoo explicitly as the source. The Asia-Pacific region had the most remarkable growth in 2018 – 16.8% YoY with $71.4 billion in revenue. This is a marked difference in what was predicted for the industry with 2016 statistics forecasting a total worth of $90.07 Billion for the same period – a huge 76.8% difference between the two figures. The journey today will take us to the home of video games industry statistics. My awesomeness for accomplishing this feat aside, this contribution would amount to less than a single drop in a vast, endless ocean, for the video-game industry in 2006 was … He plays one of the, of 7.2% YoY. Twitch stats reveal revenue was at $1.6 billion, leaving YouTube second with $1.2 billion, despite the latter’s enormous audience. Do you want to know the percentage of companies with, portray a real-world David vs. Goliath. Can you believe how much money this industry makes? Share on Facebook Share on Twitter Share on Linkedin Share by email Locked down at home, more people are playing video games than ever. Video Games in Brazil. HTC Vive is the most popular device with 33% of developers working on a game, optimized for HTC’s headset. What is Video Games industry in the UK? The increase in the first-time download of Twitch after the epidemic in March has … Revenue generated from mobile gaming applications is likely to rise by 44% in 2020, … of industry revenue comes from free-to-play games, The Entertainment Software Association, 2020, Western Europe had the highest year-on-year growth rate from 2018-2019 with a growth rate of 12.3%, The United States covers 19% of the global gaming market share. Regardless of their race, sex, nationality, and age, statistically, one of them is a gamer. Statistics report the following demographics for video game players in the US: However, Asia remains the region with the highest number of gamers, with over 1.5 billion people identifying as gamers in that region. From the first Tetris game all the way to Falcon Heavy. Yet, publishers who sell their games on Steam say that Valve’s storefront accounts for 75-100 percent of their sales revenue. Industry … Remember back in the day, when you went out with friends and spent all night just filling their digital heads with bullets? WePC is the essential site for serious PC gamers. document.getElementById("comment").setAttribute( "id", "a461aca90014b8fdf16a30fe39855052" );document.getElementById("j8c988f217").setAttribute( "id", "comment" ); Save my name, email, and website in this browser for the next time I comment. This doesn’t come as a surprise, considering the prices on gaming accessories and hardware. When we look at a genre breakdown of video game sales, we can see that Action games hold the top spot with a 26.9% market share followed by Shooters at 20.9%, and Role-playing games at 11.3%. But some things never change. In this section, we’ll see what kind of people play games – young or old, male or female, and so on. For the first time in the history of gaming, mobile games were responsible for more than half the worldwide revenue. When the koopas (the turtles) in Super Mario occupied the mushroom kingdom, they turned its people into blocks. How Many Cyber Attacks Happen Per Day in 2020? There is a simple explanation for this fact, but still, conspiracy theorists may see it differently here. Players under 18 years of age account for less than a third of all gamers. Despite PC gaming coming top for developers, Mobile gaming is the most popular platform for users with 48% of players now regularly engaging in mobile gaming, and console gaming outperforming PC gaming in terms of the global games market.Sources: NewZoo, GDC. So do the rest of the top 5 wealthiest gamers. Media and … (Capcom Annual Report, page 44, 2017), The DLC market took 20% of the market share in 2011 and increased to 54% in 2017. Probably this is the reason why so many games suck big time. 3.The Over 50 age demographic of the population even plays more video games per person than the Under 18 age demographic. “Steel wins battles. Imagine this – you see a room with three people in it. Best Video Editing Software for Beginners, https://techjury.net/blog/video-game-demographics/, The global gaming industry will grow at a CAGR of. In 2020, mobile will account for 48% of the global gaming market share, console gaming will take up 28%, with PC gaming claiming the least market share. 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